Monday 18 April 2016

Origins Clear Improvement Charcoal Clay Mask

Last night was probably my fifth time using the Origins Clear Improvement charcoal mask so I feel like that's enough times for me to make a definitive decision on whether or not I like it. 

So, do I like it? Well, yes.

Do I think it does anything for my pores? Yes, but it's not life-changing in any way. I still have to use it once a week or else my pores will start being crazy again. But I feel like that's the way it is with all clay masks. There is yet to be the holy grail: a mask that will make your pores virtually invisible ... forever.

My skin is quite on the oily side, and I wear quite a bit of makeup and powders in my daily life, so my pores get gross pretty fast. Generally, I use the Origins mask once a week, and I find that's enough, but I have to make sure I actually use it once a week. I find that while it helps make my pores seem smaller, it doesn't do anything for the tiny acne scars I have, which is fine because I never expected it do to anything. Maybe it's the placebo effect though, but I find they're not as aggravating to look at after I use this mask.

I really like how there's no smell to the mask save for kind of salty smell that I assume is the clay. I actually really enjoy the tight feeling of clay masks, and this one dries up pretty fast unless I use it literally right after I wash my face while it's still wet. I generally leave it on for fifteen minutes while I do other stuff, and it's easy enough to wash off. 

It wasn't crazy expensive; I got it from Sephora for about $25.00, so it was a good middle ground for what I'm willing to shell out for a mask. 

Recommend: 10/10!

Wednesday 6 April 2016

Yu-Gi-Oh! TFSP WIP: 'Blue-Eyes White Dragon'

The first deck I blogged about (my Magician beat deck) is a deck that's more or less reserved for tag duels with Yami Yugi. This Blue-Eyes deck was originally conceived for tag duels with Kaiba as a partner, but as I started to add more to it and personalize it, it became my main deck for quite some time. It's one of my better decks, but I consider it a WIP because I know there are some good dragon supports in the Tachyon booster (which I didn't even start purchasing yet lol).





MONSTER (23) MAGIC (10) TRAP (7)
Alexandrite Dragon x1 Dragon's Mirror x1 Bottomless Trap Hole x1
Blue Eyes White Dragon x3 Gold Sarcophagus x1 Call of the Haunted x1
Flamvell Guard x1 Heavy Storm x1 Dragon's Rebirth x1
Armed Dragon Lvl 3 x1 Lightning Vortex x1 Draining Shield x1
Armed Dragon Lvl 5 x1 Monster Reborn x1 Mirror Force x1
Battle Fader x1 Mystical Space Typhoon x1 Negate Attack x1
Divine Dragon Apocralyph x1 Polymerization x1 Scrap-Iron Scarecrow x1
Honest x1 Silver's Cry x1
Kaibaman x1 Tribute to the Doomed x1
Kaiser Sea Horse x1 United We Stand x1
Lightpulsar Dragon x1
Magna Dragon x1
Maiden with Eyes of Blue x2
Mirage Dragon x1
Prime Material Dragon x1
Red-Eyes Darkness Metal Dragon x1
Rider of the Storm Winds x1
Shining Angel x1
The White Stone of Legend x2



FUSION (1) SYNCHRO (12) XYZ (3)
Blue-Eyes Ultimate Dragon x1   Azure-Eyes Silver Dragon x1 Evilswarm Ouroboros x1
Exploder Dragonwing x1 Gem-Knight Pearl x1
Ancient Pixie Dragon x1
Stardust Spark Dragon x1
Hot Red Dragon Archfiend x1
Light End Dragon x1
Moon Flower Dragon - Black Rose x1
Red Daemon's Dragon x1
Stardust Dragon x1
Black-Winged Dragon x1
Trident Dragion x1

Like obviously, once I get more Xyz Dragon monsters (hopefully even before the Tachyon booster), I will take out monsters like Gem-Knight Pearl or even the Black-Winged Dragon (which I honestly never use if given the choice). I am also considering adding more monsters like Shining Angel and the Blue-Eyes Shining Dragon. At the moment, I consider this a Blue-Eyes deck, but I also feel like it's just a dragon deck just more geared towards the Blue-Eyes? That could also be because of my Extra deck, which is pretty much the entire Team 5D's.

I'm probably going to have to add Hieratic monsters if it's going to run a bit smoother in terms of Blue-Eyes but what do you guys think? The ideal is a deck that can keep putting out powerful dragons whether it's the Blue-Eyes or a Synchro, but I realize that it might not be realistic to constantly be firing them out every turn. I'm putting a lot of hope on the Tachyon booster to provide a bit more support, but now that I'm thinking about it, wouldn't the Tachyon booster mainly provide cards for the Galaxy-Eyes line?

Anyway, disregarding the Tachyon booster, what do you guys think about this deck? This deck runs pretty well for me in both TFSP and on YGOPro. Dragons are done to death so I'm sure there's plenty of people out there that can help a poor girl out with fulfilling her lifelong dream to literally be Seto Kaiba!

Yu-Gi-Oh! TFSP WIP: 'Basic Magician Beat'

A common advice for bloggers is to write about either what you know like the back of your hand, or what you love. I generally write about what I love, because the only thing I know like the back of my hand is the back of my hand. So what do I love? In general, I love Yu-Gi-Oh! and I love to make fun of myself. I've been playing Tag Force Special on the PSP since October 2015 and it's truly. It's truly wonderful. I highly recommend it to anyone who has a PSP (or an emulator) and has a love for Yu-Gi-Oh!. It's great for fans of both the anime and of the game.

Something to keep in mind with Tag Force Special is that you have to slowly unlock cards by 'purchasing' booster packs with DP. I don't have all the cards yet, so some of my decks are incomplete! I'll probably be adding on to them as I get more cards. The reason I'm putting these up while they're technically incomplete is that if anyone has any advice for me, I can take them into consideration a lot easier than if I already had a 'complete' deck!

Today, I'm going to talk about my magician's deck, which I use when I tag team with Yami Yugi. I don't usually like using magicians, so this one is hard for me to use properly unless I have his support.





MAIN DECK

MONSTER (22) MAGIC (14) TRAP (4)
Dark Magician x3 Dark Magic Attack x1 Call of the Haunted x1
Gemini Elf x1 Diffusion Wave Motion x1 Dimension Wall x1
Apprentice Magician x1 Gold Sarcophagus x1 Magic Cylinder x1
Battle Fader x1 Gravity Axe - Grarl x1 Mirror Force x1
Blast Magician x1 Horn of the Unicorn x1
Breaker the Magical Warrior x2 Lightning Vortex x1
Chaos Command Magician x1 Mage Power x1
Chaos Sorcerer x1 Magical Blast x1
Dark Eradicator Warlock x1 Magical Dimension x1
Dark Magician Girl x1 Monster Reborn x1
Defender, the Magical Knight x1 Mystical Space Typhoon x2
Element Magician x1 Spell Absorption x1
Herald of Creation x1 Swords of Revealing Light x1
Maha Vailo x1
Mythical Beast Cerberus x1
Rapid-Fire Magician x1
Skilled Dark Magician x2
Tsukuyomi x1

EXTRA

XYZ (6)
Evilswarm Ouroboros x1
Gem-Knight Pearl x1
Grenosaurus x1
Melomelody the Brass Djinn x1
Muzurhythm the String Djinn x1
Number 39: Utopia x1

The Basic Magician Beat 1.1 is pretty much exactly what it says on the tin. It's a no-frills, no-bells magician deck centred around keeping the Dark Magician on the field while keeping up a constant attack using high ATK monsters. There is no focus on spell counters. There isn't even a true focus on the Dark Magician other than the DMG and Diffusion Wave Motion. At the point of this deck's creation, I didn't really have any magician support cards in my trunk and by the time I got them, I was over magicians. They were so passé.

I will be creating a Dark Magician-centred deck in the near future, along with a deck focused on spell counters. Both decks will build off of this deck, since it's easier improving a frame than it is building a completely new one, in my opinion. The reason I didn't fixate on spell counters while designing this deck is because this beat deck is for tag team use, and I worried that spell counters would confound the AI a little LOL.

What do you think about this magician beat deck, and what cards would you add to improve it? Apart from Djinn monsters, I'm actually at a loss of what kinds of spellcaster monsters I should put in the Extra deck, so some suggestions for good spellcaster Xyz monsters would be nice! (For this deck, I will only be focused on Xyz in the ex deck).

Friday 1 April 2016

Fire Emblem Nohrmal: Pairing #1 (Avatar & Niles)

I've been playing 'Fire Emblem: Conquest' like a fiend. Despite my recorded playtime being 38 hours, my real playtime for Conquest is probably something close to 40 hours; I'm estimating I lost about 2 hours in my logged time because of all the resets. All. The. Resets.

I may be calling it my 'nohrmal' playthrough, but I'm actually playing it on Hard. And man, let me tell you. It is Hard. It deserves that capital H. And why am I already planning out couples for a Lunatic playthrough? Oh, yeah. It's because I'm apparently a masochist.

P.S. If you play Conquest, I strongly suggest getting Boo Camp and Ghostly Gold. It helps a lot with getting money and extra experience to make sure all your units are up to scratch. If you want to experience true Conquest suffering, of course, save your $5 for future DLC maps. 

Here is my take on Caetuna (my nohrmal avatar) and Niles, and the Kana & Nina produced from them. On a side note, Nina's Japanese name is Eponine, which I personally like a lot better than 'Nina'. But when it's Nina, she sounds like she could legitimately be a canon sister of 'Kana', and I think that's super cute.


Personally, I'm not really a fan of the pairing in terms of the relationship. I adore Niles, and I think he's a really neat and interesting character. He's also voiced by Yuri Lowenthal, which is like whoa (in the Japanese version, he's Koyasu so it's like good thing I got the English version LOL). But the dynamic that's between Niles and the Avatar doesn't look like it's too healthy or good in the long run. 


I realize that it's unfair to really judge the kid units before I properly train them, but I'll save that for when I blog about Revelations. Since I had a diviner/onmyoji as my hidden talent (or whatever it was called), Kana has access to the diviner, onmyoji, and basara classes. I chose basara, just because I wanted to keep improving on his strength when I eventually send him back to the Nohr noble class. I literally just reclassed him, as you can tell from this picture; I didn't even give him a naginata yet! I feel like I'm going to regret this decision though, as I won't be able to use Kana's skill with the Dragonstone. 
To be honest, I'm not really a fan of Kana. I keep comparing him to Awakening's Morgan, who was a button. My button. Kana's just...way too much of a kid. I understand that all the kids in Fates are generally softer, but the way Kana interacts with Caetuna (my Avatar) makes me feel like I'm sending a nine-year-old to war. 


At the point I unlocked Eponina's paralogue, I had already fallen in love with Keaton. My wolf-man. But then when I got Eponina, I was no longer regretting my hasty decision to marry Niles. Eponina is what my real-life daughter would probably be like. Though hopefully not as awkward as she is. She looks a little odd, in my opinion, when she has red hair. I will have to be careful on my consequent playthroughs as to who Niles marries.

I'm not sure if it's because I had fairly low stats when I unlocked her, or because I'm too used to a powerhouse Mozu, but I noticed that I had trouble keeping Eponina alive. Her evasion and defense are all pretty terrible. She's fast enough that she can attack twice per turn, but she's not strong enough to down an enemy in one go (or survive an attack if they're long-range enemies). It might be because she has a low weapon level, so even though I'm disappointed with Eponina as a unit, I have Boo Camp to try and get her to at least 'decent'.

I didn't care who I married Caetuna to, since I figured the Avatar would be a good match with anybody, but I don't think I will be letting the Avatar marry Niles again any time soon. I'm reserving a final judgment on the two of them though, as I haven't actually used or trained them for a decent amount of time.